Explosive Power
Overview
Explosive power is how fast you can produce force: jumping, sprinting, changing direction, throwing. It rests on two things. Strength sets the ceiling on how much force you can make, and speed work teaches the nervous system to reach that force quickly. An explosive power block trains both, with the fast work done fresh and the strength work kept heavy and short so it never blunts the speed.
The explosive power library in ../workout_templates.yaml (every id starts with sg_explosive_) follows the rules below. The template tests in apps/workout_gen/tests/test_strength_pool_expansion.py check the parts that can be checked from the YAML.
For the physiology behind rate of force development and motor unit recruitment, see ../../common/science/nervous_system.md. For heavy strength, see strength_adaptation.md.
Low Reps, Full Rest
Power falls quickly with fatigue, and training while slow teaches slow.
| Exercise type | Reps per set | Rest |
|---|---|---|
| Jumps and bounds | 3 to 5 | 2 to 3 min |
| Throws | 5 to 8 | 2 to 3 min |
| Olympic lift derivatives | 2 to 3 | 2 to 3 min |
| Speed lifts | 2 to 3 | 2 to 3 min |
| Contrast pairs | one heavy set, then 3 to 5 jumps or throws | 3 to 4 min after each pair |
Power rows never go above RPE 7 and never go to failure.
Stop When Speed Drops
Every power row tells the athlete to end the set when a rep slows down or a landing gets loud. Stopping a set once velocity drops keeps the stimulus on speed and cuts fatigue for the same strength gain (Pareja-Blanco et al. 2017).
Session order: power work first while fresh, then strength support, then short accessory work.
Load Intent
- •Olympic derivatives and kettlebell swings are moved fast at a load the athlete can accelerate, about 60 to 80 percent of best for barbell derivatives (Suchomel, Comfort and Stone 2015).
- •Loaded jumps stay light, about 10 to 20 percent of body weight in dumbbells or kettlebells.
- •Speed bench and speed squat use about 50 to 60 percent of best.
- •Contrast pairs use a heavy set of 3 at about 85 percent, then 3 to 5 unloaded jumps or throws after a short pause. A heavy set can briefly raise the power of the movement that follows it, mostly in stronger, trained athletes, which is why contrast sessions are for intermediate and advanced athletes only (Seitz and Haff 2016).
Ground Contact Budget
Each foot strike on landing counts as one contact: a jump squat rep is one contact, a bound counts once per leg. These budgets sit well below the off season ranges often quoted for jump training (Chu 1998), because a hybrid athlete's legs also carry their running.
| Level | Contacts per session | Allowed landings |
|---|---|---|
| Beginner | 40 to 60 | Two foot jumps landed and held ("stick"), lateral bounds to a stick, ankle hops in place. No continuous rebounds, no single leg bounds, no depth jumps, no loaded jumps |
| Intermediate | 60 to 100 | Adds short continuous two foot rebounds (ankle hops, tuck jumps), lunge jumps, single leg hops to a stick, light loaded jumps |
| Advanced | 80 to 120 | Adds continuous single leg bounds and contrast pairs. No depth jumps in v1 |
The tests count conservatively: two contacts per rep for a compound jump (Broad Jump to Vertical) and one contact per metre for skips measured in metres. They enforce the upper bound only. Short maintenance and deload sessions sit below the lower bound on purpose.
Landing Progression Gate
- •Every template carries Beginner, Intermediate and Advanced variants that change only the dose: sets, effort, and removing a row the level is not ready for.
- •A row a level is not ready for is removed by that variant (for example a Beginner variant removes Clap Push-up and keeps Push-up). Removals apply to every athlete, including those training at home, whereas exercise substitutions are skipped when equipment is constrained.
- •Contrast and complex templates are tagged intermediate and advanced only, have no Beginner variant, and are on the planner level gate, so a beginner is never served one.
- •Every lower limb jump used is listed in
apps/workout_gen/injury_impact_movements.yaml, so a knee, ankle, shin or calf injury removes it.
Hybrid Weekly Cap
At most two sessions a week with lower body ground contacts, whatever the number of gym days. Strength support days carry no jumps, so a third gym day can still build strength.
Strength Support
Strength support days are heavy and low volume so power days stay fresh: 3 to 4 sets of 3 to 5 reps at RPE 7 to 8 with 2.5 to 3 minutes of rest. Strength raises the ceiling that speed work draws on (Suchomel, Nimphius and Stone 2016).
Progression
Power and speed rows progress as technique work: the athlete keeps the load and earns harder landings and faster reps, rather than adding weight every session. Support rows progress load in the usual way. apps/coach/services/gym_training_policy.py assigns the technique family to steps on a power or speed day and the strength or hybrid support family to the support days.
References
- •Chu DA (1998). Jumping into Plyometrics, 2nd ed. Human Kinetics.
- •Cormie P, McGuigan MR, Newton RU (2011). Developing maximal neuromuscular power: Part 2. Training considerations for improving maximal power production. Sports Med.
- •Haff GG, Nimphius S (2012). Training principles for power. Strength Cond J.
- •Markovic G, Mikulic P (2010). Neuro-musculoskeletal and performance adaptations to lower-extremity plyometric training. Sports Med.
- •Pareja-Blanco F et al. (2017). Effects of velocity loss during resistance training on athletic performance, strength gains and muscle adaptations. Scand J Med Sci Sports.
- •Seitz LB, Haff GG (2016). Factors modulating post-activation potentiation of jump, sprint, throw, and upper-body ballistic performances: a systematic review with meta-analysis. Sports Med.
- •Suchomel TJ, Comfort P, Stone MH (2015). Weightlifting pulling derivatives: rationale for implementation and application. Sports Med.
- •Suchomel TJ, Nimphius S, Stone MH (2016). The importance of muscular strength in athletic performance. Sports Med.